Cevat Yerli, the Turkish CEO of the Germany based company had this to say about his plans for the future:
Yerli also confirmed that the Crysis Engine will support motion control technology, which means we’re not just talking games, we’re talking first-person shooters.
So it’s not much, but given Crytek’s stellar past have got to give these guys the benefit of the doubt. Crytek has given us such games as 2004’s FarCry for PC (which you may have played while waiting for the next-gens to come out), 2007’s Crysis for PC (which you probably didn’t play because you needed Deep Blue to run it), and the upcoming Crysis 2 (which you have been salivating over).
Crysis 2, being Crytek’s first game for a console, seems to be some sort of revolutionary mega-game. The graphics are extraordinary; the writing was done by a real author (whose dislikes include Modern Warfare 2); it will not be “dumbed-down” from the PC version; and so far, it looks like it’s going to deliver the goods.
Though success does not a good Natal or Move game make. In fact, nobody knows what kind of games are going to work for these new peripherals. Sure, the Wii gave us some clues for the Move, but the kind of games that Crytek makes have so far been awful for motion-control.
Does Crytek’s Nano-Suit-assisted-leap onto the bandwagon bode well for motion-control peripherals? Does it give you hope for quality gaming? Or do you think that this can only result in failure?
Source: Develop